November 13, 2011 15

Helvetica: And the Incredible Disservice That It Has Done to Mass Transit Systems

By in Design, Writing

Being a daily rider of the public transportation system of Boston (MBTA) and also an frequent critiquer and contemplator of type, I have to wonder how the choices of designers such as Massimo Vignelli, and the inevitable copiers of the international typographic style, have done to the way users experience and interact with the overall brand of mass transit nation wide.

Signage for Arlington station, Boston T (MBTA) (1967). (courtesy Thomas Geismar & AIGA)

In developing the signage for the NY Subway system Vignelli was all about clarity and ease of use. And for this goal I have to think that he hit the nail on the head. But in my opinion this choice has also adversely affected the overall feel, experience and brand of transportation systems everywhere. His choices were done in the height of modernism when, of course, Helvetica and other strong sans-serif, grid based, typography was king. Not to say that I am advocating against the use of Helvetica entirely, actually I quite like it. But I have to ask the question. Is it possible that in choosing a typeface which is devoid of personality and character, (at least in how it is used in public transit) and has on overly stogy appearance has rubbed off on the people that use this systems everyday… or better yet, the entire brand of mass transit systems?

In todays world we need to get more users involved in using mass transit. The roads are becoming increasingly crowded and US cities are expanding. It has become a mission for growing cities to convince its residents to use public transportation. Not only are things like ride shares, subways and busses better on pollution then millions of cars sitting in traffic, but is also increases income for city at large.

If you have taken mass transit in the past you can quickly realize the the system was not designed to create a great overall experience. Mass transit is used more as a necessity then a choice in major metropolitan areas. But in today’s world, people are becoming increasingly cognizance of their experiences on a daily basis. When riding the MBTA here in Boston it is very easy to point out the people that ride it because of necessity. Personally, riding the T is the best way for me to get in and out of the city, without having to deal with driving, parking, gas or any of those other headaches that come with car ownership (I’m not even sure that you have to pass a test to get a Massachusetts drivers license with the quality of driving that happens in Boston). I actually quite like taking transit to and from work. I can read, relax and start my day off on a more relaxed note.

But that is not to say that I love dealing with the MBTA on a daily basis. Waiting for trains, standing next to smelly people, having the lady with the wet umbrella leaning up against me, watching 4 D and B line trains pass me by as I wait for a C… correct, it is a bit of a pain in the ass. But this is mostly because the MBTA and transit systems in most cities have not paid close attention to the overall experience of using their product. Mass transit is a great example of a category that is completly ignoring the greater power of design, instead focusing on metrics and a quantitative approach.

Now I am not of the mindset that not using Helvetica will make me happy to stand next to a smelly person. Or that some nice typography will make me want to stand outside in the rain for 20 minutes waiting for a train. But I do certainly think that a change could begin to shift perspectives that people have on an overall brand. And hopefully start to lighten the mood of the morning commute.
Is there any problem with adding a little fun or delight to an otherwise medial task? I certainly hope not. In Aarron Walter’s recent book “Designing for Emotion” he speaks about the ways that designers, in his case for the web, can add value and delight to user experiences. And I think that this context and idea needs to be taken to a much larger scale.

We already see this happening in other areas. Think about the ways that Starbucks has crafted a unique experience for doing something as boring and routine as buying a cup of coffee. And yes no Helvetica at Starbucks. The entire experience has been thought about. The music that play as you enter the store, the temperature of the inside… and of course, their use of typography throughout to make an overall feel. What has this done? Next time you are standing in line at a Starbucks take notice to the politeness that people have towards each other and the employees. Even in the crowded downtown crossing Starbucks that I frequent before work people are chipper, happy and polite. All while buying a $4.00 cup of coffee.

If it were possible for the MBTA to make their riders feel more kinship towards each other or the overall interaction of using the T it will only have a great outwardly effect on other users. A domino effect can begin to happen.

You see it on occasion, when one rider gets up to allow on elderly rider sit down. Then suddenly another rider does the same. And next thing you know, people are just generally being nicer towards each other. People apologize for accidentally bumping together when the train comes to a quick stop. People start saying excuse me when they need to get by to exit. And even once or twice, people will actually move toward the back of the train when the conductor asks them to (but that still almost never happens).

Now I am not saying that getting rid of Helvetica will solve any of these problems. Hell, the MBTA actually uses a lot of Arial in its newer print pieces, which is even worse. But I think that it could be a great step forward in crafting a better experience and shifting the mood/brand that mass transit is getting. It’s worth a shot to try to brighten someone’s day with the use of character, whit or humor. Maybe it will be successful, maybe it won’t. But what it could do for the brand of mass transit, and the people that are on the fence about using it could be huge.

Who cares about consistency? These signs have beauty and speak way more about their respective stops then Helvetica ever could. (courtesy AIGA)

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]
April 16, 2011 0

What is this thesis all about?

By in Writing

Probably a pretty valid question. I’ve been chipping away at writing the all allusive thesis over the last couple of weeks. This means lots of word processing, highlighting in library books I don’t own and of course…. constantly answering the following question:

What’s this thesis about? So here you go the 5 cent tour of what my thesis topic is.

This thesis centrally concerns itself with the ways that ideas, concepts and decisions are being presented in the environment of web 2.0.  Assuming that graphic design must evolve over the next ten to fifteen years, the time is now for the discipline to define itself. With that I feel that the current systems in place are taking away the rights, freedoms and democracy that the web was originally build upon, leaving these decisions to a select few individuals. A non-level playing field is being established in the types of relationships that are being developed and propagated on-line. Graphic designers across all levels are failing to actively engage with this discourse. The community is currently populated by a large amount of amateurs and only a select few intermediate and advanced graphic designers. This is causing the identity of the field to be overrun by tutorials, spam and image barf, which isn’t really what graphic design is all about. An increased presence of working professionals and experienced designers would shift this identity to conversations of more thoughtful discourse, allowing all to have a voice in the way the discipline is defined as we move foreword.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]
February 15, 2011 0

Thoughts on Interaction Design (Part 5)

By in Writing

As part of my Digital Studio II class at Savannah College of Art & Design I am performing research into the field of interaction design. As part of this research I will be posting comments, opinions and thoughts on reading that I do throughout the quarter.
_____

ABOUT FACE 3 – By: Alan Cooper

Chapter 5:
Successful products meet user goals first. When users are commonly using a product over and over again it is important to make their tasks easier. The designers of this product need to be aware of the needs and tasks of their users. When developing personas we as designers can gain an aptitude to better understand the users and their needs.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]

Tags: , , , , ,

February 6, 2011 0

Thoughts on Interaction Design (Part 4)

By in Writing

As part of my Digital Studio II class at Savannah College of Art & Design I am performing research into the field of interaction design. As part of this research I will be posting comments, opinions and thoughts on reading that I do throughout the quarter.
_____

ABOUT FACE 3 – By: Alan Cooper

Chapter 4:
Understanding product, the ways they are used, why they are used and what makes them beneficial are hurtles to overcome in creating successful design. By conducting and understanding research (both qualitative and quantitative) designers can better plan for addressing these problems. Under many circumstances this research will prove to change the final outcomes and deliverables of the brief.

In chapter 4 Cooper discusses the value of qualitative research in the design process. Different from research driven to create stats and graphs, qualitative research aims to drill down into the process to realize what is failing/not working in the system in which a design operates. This process focuses on empathy. With a better understanding of the people who are using, buying, selling, manufacturing the product designers can make decisions to better suit the audiences that the design needs to serve.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]

Tags: , , ,

January 27, 2011 0

Thoughts on Interaction Design (Part 3)

By in Writing

As part of my Digital Studio II class at Savannah College of Art & Design I am performing research into the field of interaction design. As part of this research I will be posting comments, opinions and thoughts on reading that I do throughout the quarter.
_____

THE DESIGN OF EVERYDAY THINGS – By: Donald A. Norman

Chapter 4:
One of the most intreging parts of this chapter came in the Cultural Constraints section. I can see this issue becoming a vary large issue in the field of interaction design because of the wide audience that a design has to access. In graphic design (traditional terms) our target markets are much more clearly defined. When making a poster or logo for a particular event or company they have a very clear idea of who this piece needs to reach. But in interaction design how do you make it so that what you have done is understandable throughout many cultures? The example that Norman uses is with color, but I can see this being only the start of issues or norms that an interaction designer has to deal with cross-culturally.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]

Tags: , , , ,

January 23, 2011 0

Thoughts on Interaction Design (Part 2)

By in Writing

As part of my Digital Studio II class at Savannah College of Art & Design I am performing research into the field of interaction design. As part of this research I will be posting comments, opinions and thoughts on reading that I do throughout the quarter.
_____

The Crystal Goblet of Interaction Design Should Be Invisible?

THE DESIGN OF EVERYDAY THINGS – By: Donald A. Norman

Chapter 3:
“If a (successful) design depends upon labels, it may be faulty. Labels are important and often necessary, but the appropriate use of natural mappings can minimize the need for them. Whenever labels seem necessary, consider another design.”

Norman brings up an interesting point about the ways in which people interact with physical elements. The mapping of objects (Norman uses a stovetop to illustrate this problem) is many times incorrect and not laid out in a parallel manner to the way our minds think. Interactions can become hard for us to understand when the controls do not translate into the actions we think they should. Many of these mismappings can relate to breaking conventions. For example, in the west we read left to right, top to bottom. Because of this we can have an immediate misunderstanding when an interaction starts at the lower left. In the stovetop example Norman shows how the knobs to turn on a burner may not translate to give expected results.

Does this type of interaction not illustrate that interactions should go off as seamless? When a user has to put thought towards getting what they want done it is not successful. The design should be invisible. Arguably the most successful designs are the ones that we may not even notice.

ABOUT FACE 3 – By: Alan Cooper

Chapter 13 & 14:
In these chapters of About Face Cooper only pushes the idealistic notion of invisable interaction design. When explaining various different types of interfaces (implementation-centric, metaphoric, idiomatic) it became hard for me not to ask why these different applications can not act in connection with each other. An interaction design is a system and within this system there needs to be a built in sense of redundancy. It can work as a sort of bail out methodology. If a metaphoric approach is not completely accurate can a idiomatic system not also be in place for this same interaction? I would argue that you see this happening on websites quite often. Navigation is a largely redundant system. You can click this icon link at the top, the text link in the footer or the image link in the post. Because of this the interaction is mapping ad explaining itself in many different ways at the same time. If a user does not understand one of the interactions they can default to another one.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]

Tags: , , ,

January 18, 2011 0

So You’d Like To Watch The Pens Game – Flowchart Mapping Experience

By in Design

As part of a class project I put together a flowchart mapping the interaction/experience of watching a televised Penguins game. Even simple tasks such as turning on the TV and enjoying a program is the result of many smaller pieces. As you will see I do not have a terribly huge affinity towards Comcast or the service they provide.

Flowchart
Click image for larger view.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]
January 16, 2011 0

Thoughts on Interaction Design (Part 1)

By in Writing

As part of my Digital Studio II class at Savannah College of Art & Design I am performing research into the field of interaction design. As part of this research I will be posting comments, opinions and thoughts on reading that I do throughout the quarter.
_____

THE DESIGN OF EVERYDAY THINGS – By: Donald A. Norman

Chapter 2:
In chapter 2 Norman brings up an interesting point about the way human’s interact with things that fail. We tend to blame ourselves for not having successful interactions. Norman states, “Suppose I try to use an everyday thing, but I can’t: Where is the fault, in my action or in the thing? We are apt to blame ourselves. If we believe that others are to use the device and if we believe that it is not very complex, then we conclude that any difficulties must be our own fault. ”

I believe that this tendency may be changing. When writing this (1988) things, and especially technology, were very different. I believe in our current culture we are more aware of design then we have ever been before. Companies like Apple have placed design in the spotlight in their product line and marketing campaigns. Also with technology and the internet still bombing there is a tendency for people to run into things that just flat out don’t work. Under this context I think that we are more comfortable to look at interactions and understand that things not working may not always be the users fault.

ABOUT FACE 3 – By: Alan Cooper

Chapter 2:
Designing is all about knowing your audience and this still applies in interaction design. It seems a little obvious that we do not need to understand the amount of work or what is going on in the background during actions, they just need to work simply. Cooper says that, “It is critical that designers understand in detail the way their target users think about the work they do with their software.” This is because many of the interactions need to rely on norms to make them easier to understand. The example used in the book illustrates what when Adobe designs features inside of Photoshop they base them on outcomes and visual reference (though Photoshop works technically through complex algorithms and math).

Chapter 3:
The level that users make an interaction comes at 3 levels, beginners, intermediates and experts. Though many people come in quickly at the beginner level, most users fall under the immediate level. I think that this is because there is a standardization that is happening with interactions, again because we are paying more attention to design then ever before. For example, when working on a mac you can be comfortable within any program because of the consistency of the top menu bar.

Between different manufactures and programs that do very different tasks, the “file” menu will always perform a similar function. By doing this users can quickly move from the level of beginner to proficient intermediate.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]
December 30, 2010 0

Featured on the Emergent Structures Blog (Part 3)

By in Design, Other

A project I worked on a few quarters ago relating to sustainable building in Savannah Georgia was featured on the Emergent Structures blog. This update is the third of three parts of a multi-post feature on VisualsBySteve Blog.

.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]
December 17, 2010 0

Featured on the Emergent Structures Blog (Part 2)

By in Design, Other

A project I worked on a few quarters ago relating to sustainable building in Savannah Georgia was featured on the Emergent Structures blog. This update is the second of three parts of a multi-post feature that will be coming to the blog over the coming weeks.

Please visit the EMERGENT STRUCTURES BLOG for the full project post.

[del.icio.us] [Digg] [Facebook] [LinkedIn] [MySpace] [Reddit] [StumbleUpon] [Twitter] [Email]